Saturday, June 6, 2009

Strolling of the Heifers

Went to Strolling of the Heifers in Brattleboro, VT this morning. Lots of fun. I met Monte from WRSI the River 93.9 and 101.5 FM. I want him to call me and give me advice on what games I should make on the air. Come on Monte, Please?
Monte Belmonte

I also saw US Senator Bernie Sanders (I-VT). My wife would not let me bother him for networking oppertunities! :(

Wednesday, May 27, 2009

North East Digital Artists Group - First Meeting

North East Digital Artists Group - Thanks to the primary organizers and sponsors Brad Porter and Hedi Jelev (Great Eastern Technology), organizer Ezra Cove (Mt Ida College) for hosting and 3D Designer Gustavo Fontana for presenting.

Gustavo presented “Design and Prototyping Workflow: mixing Nurbs, Meshes and SubDs - with Modo, Rhino and T-Splines”. Gustavo demonstrated the process of designing a cool pair of goggles. His workflow was fascinating. Modo's toolsets and interface seem very efficient and freeing. The retopo tools looked amazing. Gustavo exported his prototype to Rhino to do any boolen operations and convert polys to NURBS which worked ok. He then demonstrated using T-Splines to convert polys to NURBS. T-Splines did an amazing job! It was very accurate. Gustavo then passed around the audience a prototype 3D print! I'm not sure what was used to print the goggles but different resins were utilised to create clear lenses, rubbery connectors and a strap.

Can't wait to attend the next event in September.

Friday, May 22, 2009

IGC East

IGC East rocked! I missed GDC for the one and only time (if I can help it). Being relatively new to game developer universe IGC East was a super cool networking, education and exhibition (game demo night) opportunity. I do wish there was a little more about the art side of game development. I highly recommend making it next time if your an indie or looking for work.

Boston Indies

I thoroughly enjoyed the Boston Indies gathering at Beta House. The intimate setting, open and constructive critiques (Heritage and Living Playsets), frank and honest advice, diverse yet connected crowd and a wonderful setting (Beta House). Being more of an artist, I for one learned much about running an indie company that night. I met lots of programmers, artists and founders. I rarely find artists to talk to at Boston Post Mortem but it's a different type of venue.

Kudos to Scott (Macguffin Games), Eitan (Fire Hose Games) and Jon & Brian (Beta House) for a stellar night!

Tuesday, April 14, 2009

Old Demo Reel Circa Early 2008

This is my old demo reel targeted to a film production teaching position early last year. It was a real rush job. I had a few days and lot's of shots to render, composite and edit. It turns out the search committee never saw the reel. I found out and applied for the position too late. The search had to fail before any new applicants would be looked at. I new reel is in the works to showcase recent works.

Here is a link for a better quality version if you have the bandwidth. Click play and when it does start to play you may want to pause.This is so the video can buffer in for while first. The file is large.

Otherwise watch the lower quality version below.

video

Wednesday, April 8, 2009

Dragon Rigging Pose

The dragon is mostly rigged thanks to the help of Raf Anzovin. Raf set up a custom rig using The Setup Machine 2 and his own magical Maya abilities. I need to finish painting weights and create facial blend shape expressions. I also need to tweak the hi-res mesh for displacement and normal mapping.


I haven't done much but recover from a nasty stomach flu for the past few days. It hit me the afternoon before a presentation and completely floored me for several days. I now have mental associations between using 3d apps and nausea /vomiting. I'll get over it eventually :)

Sunday, March 8, 2009

TAD Day 28 - Homepage

I missed the final day deadline for TAD. I had the flu and was pretty much useless. I did make a temporary home page for my business website www.VermontDigitalArts.com.