Monday, December 8, 2008

Sweet Baby Face Dragon


Getting a little closer. Hands need a bit of work next. That's all for tonight. Tomorrow is just 1.5 hours away.

Baby's getting an attitude.


The dragon is coming along. I have been resolving some technical issues with the mesh and adjusting proportions. Tonight I want to be done with modeling. With any luck I might just do it. The time for UV fun.

Dragon Wings Attached

I modeled and attached the wing in Maya. Smoothed and adjusted in Zbrush.


Time to concentrate on the head, hands, feet and tail next.

Sunday, December 7, 2008

Woking on Dragon Wings


Here is the wing update. If I were to do this again I would go about sculpting the wings differently than I did. More planning. Time. Time. Time.

Now it is time to adjust the proportions of the whole form before going into any more detail. I hope to finish this tonight.

Saturday, December 6, 2008

Baby Dragon Work In Progress

I'm modeling a baby dragon for my company's (Vermont Digital Arts) demo reel. Maya and ZBrush are my tools of choice for modeling now. Monday I'll have Mudbox 2009 in my tool chest to tryout.


These images are works in progress. On this particular model I'm creating in a more improvisational than preconceived methodology. Using both ZBrush and Maya allows me to quickly explore, refine and pose my works in progress so I can see more possibilities.

I'm working on the wings now. Some more webbing in necessary and then attach them to the body.


Afterward I will further refine and add detail to the rest of the character.


T.T.F.N.,
Mr. T

Monday, December 1, 2008

Character Concepts: The Band

It's been a while since I've posted anything. I've been busy making the transition from a 3d professor to a 3d character design entrepreneur (aka President and Creative Director at Vermont Digital Arts).
Here is the first of my concept sketches for a 3D band. I'll be doing lots of these in a variety of styles and media. enjoy.


As always feedback is welcomed.

Tuesday, April 22, 2008

A Sketchbook Blog of Sorts

With this post I begin my sketchbook blog of sorts.

I'll start where I last left off on my web gallery www.ElliottMitchell3d.com.


Above: The stone looking head is an evolution of an earlier head I created for Thing-A-Day.com. I modeled it in Maya and Zbrush. The material is courtesy of Aaran Lewis on ZbrushCentral.com. That shot is rendered in Zbrush.

Below: I'm working on a Sub Surface Skin Shader to render in Mental Ray. Same mesh.