Saturday, June 6, 2009
Wednesday, May 27, 2009
Gustavo presented “Design and Prototyping Workflow: mixing Nurbs, Meshes and SubDs - with Modo, Rhino and T-Splines”. Gustavo demonstrated the process of designing a cool pair of goggles. His workflow was fascinating. Modo's toolsets and interface seem very efficient and freeing. The retopo tools looked amazing. Gustavo exported his prototype to Rhino to do any boolen operations and convert polys to NURBS which worked ok. He then demonstrated using T-Splines to convert polys to NURBS. T-Splines did an amazing job! It was very accurate. Gustavo then passed around the audience a prototype 3D print! I'm not sure what was used to print the goggles but different resins were utilised to create clear lenses, rubbery connectors and a strap.
Can't wait to attend the next event in September.
Friday, May 22, 2009
I thoroughly enjoyed the Boston Indies gathering at Beta House. The intimate setting, open and constructive critiques (Heritage and Living Playsets), frank and honest advice, diverse yet connected crowd and a wonderful setting (Beta House). Being more of an artist, I for one learned much about running an indie company that night. I met lots of programmers, artists and founders. I rarely find artists to talk to at Boston Post Mortem but it's a different type of venue.
Tuesday, April 14, 2009
Here is a link for a better quality version if you have the bandwidth. Click play and when it does start to play you may want to pause.This is so the video can buffer in for while first. The file is large.
Otherwise watch the lower quality version below.
Wednesday, April 8, 2009
I haven't done much but recover from a nasty stomach flu for the past few days. It hit me the afternoon before a presentation and completely floored me for several days. I now have mental associations between using 3d apps and nausea /vomiting. I'll get over it eventually :)
Sunday, March 8, 2009
I have documentation of this process I’ll post on my blog later.
I used adhesive paper for kitchen shelves as the stencil material.
I thought maybe I did not have to repaint Mr T’s head, so I projected my collage on to the back of the Carhartts to the scale of the preexisting stencil.
I then covered the coveralls with the contact paper and taped it down. I should have removed the backside of the adhesive paper first. Next time.
Next I cut the stencil right on the back of the Carhartt coveralls. The razor whent throught the stencil but didn’t even scratch the coveralls. Wow they are tough!
I removed the stencil and the backside of the adhesive paper.
Then brought the coveralls fixed to an easel (thanks Ron) on to the porch. I reapplied the stencil, taped the edges and painted with another kind of spray paint.
Afterwords I knew I had to redo the head. I didn’t have the original stencil or file so I tried to do another. I made it on regular paper. It’s not exactly what I’m looking for but there is promise.The double head image is a little blurry.
I will repaint the whole suit once a year when the old image is faded away. I bet this will we very cool five to seven years from now.
I think I’ll call him Minny T.
Check on my blog for further developments in the future.
I have a bunch more I’ll post on my blog later. Some are very cool and others not so much. I had fun in the museum.
Why is Wednesday always business time anyway?
Last Sunday was a good sized winter storm here in sunny Vermont. The tractor hydraulics had been damaged and one of the tires chains broke. I collaborated with my neighbor Sam to Jerry rig the tractor. This is an art. I’m guessing this is a way of life for many Vermonters.
It’s hard to see but I had one new hose (a different size than the original ofcourse), two new connectors joints (forgetting the proper term) and lots of rope. For the chains (photo later) we used random extra linage and zip ties. Well it worked! A proper fixing in in the near future.
This is a bit abstract. I wanted a grayscale textural digiPainting.
Total time 10 minutes.
Thursday, March 5, 2009
I wanted to make a covered bridge logo / icon illustration. For some reason it looks wierd when I upload it. I’ll call it “Reinterpreted by the Internet”.
Monday, February 16, 2009
Martians change form to represent what humans most desire to see. In this Martian Doodle 2, Digital ReDraw, I used only the value of the negative space to rework the image. I desired to see a human form in 5 minutes and the martian obliged.
The white area will be cloth material color. I’m wondering about projecting the pattern onto the suit and painting the white areas with hot wax. Then spray paint the suit. Later take the wax off. Batik like. What do you think?
Working on something for today’s post now.
Thursday, February 12, 2009
I missed the deadline. I just returned from the monthly Boston Game Developers Post Mortem at an Irish Pub. It’s a haul. Right Matt? It was cool because 6 teams from Boston area took part in a challenge to create video game that could be played in five minutes. They had 48 hours and had specific themes. The results were pretty amazing.
I had an incident modeling my dragon a week or so ago.I changed order of points that define its surface. Since this is already to technical I’ll just say my model exploded in some parts an was fine in others. I wanted to strategically simulate that “effect” again. I did my little process and whamo -
Here is a close up of the head area. Please excuse the weird lighting. I’m rendering in zbrush and don’t have the hang of it yet. I’ll be doing some zbrush lighting tutorials soon.
I am also building a subsurface skin shader in Maya 2009. That will be TAD project in itself. Maya 2009 has really increased the lighting / rendering options. I’m actually blown away at how much better it is. We’ll see when it comes to displacement mapping
I’m using Zbrush and Maya in this project. This image was rendered in ZBrush. I’m posting now but will continue to work throught the night. I just have time to do this now. Later I’ll be concetrating on finishing the modeling.
A friend who rides a Norco Fluid and I headed out to Pisgah State Forest in New Hampshire. The temp was just above freezing so the snow was too soft on the snowmobile trails through the woods. We elected to ride the partially sanded, ice covered roads after we saw psycho snowmobiles flying about 60 mph on the trails. The hill climbs were brutal but well worth the satisfaction of accomplishment.
These photos were taken along my ride on my iPhone. A no frills photo-documentation. It would be cool if Apple enhanced the camera functionality.
Ibis Mojo Detail
Ibis Mojo parked in the snowbank.
This section of road was solid ice with sand on top. We road over 20 mph on this surface then it turned into glare ice.
Quick Explanation: Mr. T has been my idol since I was 7 or 8. I saw him on the tv show Games People Play in the 1970’s. It was the toughest something or other show. Mr. T at the time was Muhammad Ali’s (heavy weight champion boxer) bodyguard. He had to compete with other tough dudes by jumping over obstacle smashing through doors and walls to ring the bell at the end in the fastest time. He not only did that but he ripped the bell off the wall. His immense toughness was balanced by his sense of what is good and caring. I’ve been impressed ever since. He empowers me to preform superhuman feats.
Detail of Mr T suit
Monday, February 2, 2009
Today I drew in Photoshop for an hour. I created a concept sketch of a Rastafarian dude who slipped in the snow while walking with his hands in his pockets.
I saw two other artist from S.C. participating. Maybe there are more.
Here is my first post, a stencil for my tractor suit:
This is what happens when you change the order of the verticies in the base mesh in Maya and bring it back to zbrush.
Tuesday, January 27, 2009
Here is the update rendered in zbrush. It keeps crashing when I mess with lights, shadow and other render options. I'll render in Mental Ray with displacement map tonight.
The wings and tail have been neglected for some time. I'm working on those now.
Thursday, January 8, 2009
Baby is coming along. Zbrush keeps crashing when I render with "fancy lighting and rendering settings"