Here is a close up of the head area. Please excuse the weird lighting. I’m rendering in zbrush and don’t have the hang of it yet. I’ll be doing some zbrush lighting tutorials soon.

I am also building a subsurface skin shader in Maya 2009. That will be TAD project in itself. Maya 2009 has really increased the lighting / rendering options. I’m actually blown away at how much better it is. We’ll see when it comes to displacement mapping

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