I spent half the day driving and waiting to buy tractor parts. Perhaps fixing my tractor will be a TAD project. I had to keep working on the dragon with my available time so no time for artistic excursions today.
Here is a close up of the head area. Please excuse the weird lighting. I’m rendering in zbrush and don’t have the hang of it yet. I’ll be doing some zbrush lighting tutorials soon.
I am also building a subsurface skin shader in Maya 2009. That will be TAD project in itself. Maya 2009 has really increased the lighting / rendering options. I’m actually blown away at how much better it is. We’ll see when it comes to displacement mapping