I worked on some high polygon detailing today on my 3D dragon. I made new and refined some older alpha brushes for sculpting scales. It’s hard to see in this little image. Click on it to see a larger version.
I’m using Zbrush and Maya in this project. This image was rendered in ZBrush. I’m posting now but will continue to work throught the night. I just have time to do this now. Later I’ll be concetrating on finishing the modeling.